ShooterA procedural first-person shooter: city streets, weapons, physics, and sound generated in code.
Founder and CEO of OthersideAI, the company behind HyperWrite. Builds AI products, invests in AI infrastructure, and shares experiments in agent-driven software.
Games, interactive worlds, and experiments. Try them, meet their creators, and explore the code.
Browse mobile projects, or save previews for later.
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ShooterA procedural first-person shooter: city streets, weapons, physics, and sound generated in code.
Agent simulationA simulated society of AI-powered characters who communicate and cooperate to survive.
City reconstructionA street-by-street New York world-building experiment created in Unreal Engine.
Driving experimentAn earlier experiment where the agent assembled cars from existing assets, ran the game, and adjusted its work.
Development workflowMatt Shumer’s workflow for delegating and iterating on ambitious builds.
Development workflowThe original method behind Claude of Duty and the community game gallery.
A growing collection, one interesting corner of the internet at a time.